![]() ![]() ![]() As if this weren't bad enough, the construction of the game is unbelievably cruel a long and often tedious quest leads to a situation where the odds are good that the entire party will be slaughtered completely at random. This makes things rather hard to follow and often forces the reader to backtrack in confusion. ![]() Characters occasionally mention things which haven't happened, possess items they shouldn't have or heal wounds that were never inflicted. First of all, this book is full of severe continuity problems. This book is a miserable failure it takes a potentially excellent gamebook plot (based on Allen Hammack's AD&D module, The Ghost Tower of Inverness) and turns it into a remarkably frustrating mess. The only way to clear your name is to retrieve a dangerous magical artifact from a mysterious spectral tower accompanied by two strangers who may or may not desire to kill you. The Ghost Tower of Inverness (Role-Playing Material)Ģ6 (1 with penalty, 21 penalty-free failures, 5 worth one point, 2 "victories")Ī resident of the world of Greyhawk, you are falsely accused of theft. Goosuto tawaa no tamashii no ishi (Japanese) Advanced Dungeons & Dragons Adventure Gamebooks ![]()
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