![]() ![]() ![]() We'll find out if and how it's changed soon enough. "Mechajammer's noise meters, hacking, burglary and perception stats all point towards an engaging isometric, turn-based tactics take on the Deus Ex formula, but I've yet to see it manifest in the moment-to-moment gameplay." "There's definitely a lot to like here, and if its stealth can match the immersive highs of my favourite Deus Ex games, then Whalenought could really have something special," she wrote. ![]() Katharine had a play of Mechajammer back in August, and felt that the game was so quickfire that it barely seemed turn-based at all, but that it did have a "unique kind of staccato rhythm." She felt that, overall, Mechajammer was promising, but falling short of the Deus Ex influence. You'll be able to stealth around fights or commit to party-based combat, and the simultaneous turns allow for interrupts and an almost real-time pace. I like immersive sims, so I'm intrigued, and doubly so because of Mechajammers use of simultaneous turns in combat. Here's the release date announcement video: It's also now got a release date: December 2nd. It's got a low-tech scifi open world to explore, dark and alluring pixel art, and lots of options for how to pick your way through combat. Cyberpunk RPG Mechajammer describes itself as "an isometric Deus Ex". ![]()
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